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Frosty mod manager 1.0.3.1 game crash
Frosty mod manager 1.0.3.1 game crash









frosty mod manager 1.0.3.1 game crash

revamped injuries increased off ball, decreased collision and made it equal across the board for all position Removed USER speed, agility and acceleration time bonuses to help with ease of outside running.

frosty mod manager 1.0.3.1 game crash

Removed all spot drop zones from CPU defense game planning (Sky, Hard Flat, etc) because its back to being easy to throw against Replaced Chargers playbook with Ravens to replicate new offense Includes T-Dawgs latest version of his tool which combines the my previous trait editor AND new x-factor abilities tool Removed Tampa 2 from CPU because its broken (they still call Cover 2 Sink) These changes will also impact the gameplan playcall selection for the user as well Changed Panthers to shotgun heavy LSU style (Bills use Panthers original playbook if you want to assign that) Changed Chargers playbook to Seahawks to go more traditional with Pistol mixed in 3rd and Medium they have the entire selection of shotgun pass plays to choose from. Teams now have the selection of all 380+ plays in their playbook on 1st and 2nd down, up from the default under 110. Increased defender base interception catch chance Increased WR win catch outcome, specifically downfield passing Decreased double teamed defender pass block win chance Decreased WR/DB max positional advantage distance Decreased distance for two man animation branch on pass palys Decreased head tracking weight of closest target instead of the ball Increased catch ball break tackle chance Decreased max separation distance for tackles Decreased tackle momentum settings to increase fall forward animations Decreased distance for interaction on tackles Decreased the prompt distance for ball carrier moves Decreased the run cut ability to help with zig zag movement Redid the run in to pile collision settings Increased distance required for wind up animation (major focus was on animation/distance trigger settings)Ĭhanged end of half/game play call logic to prevent CPU from running ball in wrong situations Decreased effectiveness of press coverage and sped up the animation of the WR off the line Decreased cover 2/3 deep zone required drop coverage depth from 27 to 14 yards Revamped coverage timers to reduce psychic coverage Increased distance for sideline catches to trigger Decreased CPU ball carrier herky jerky movement Increased ball carrier falling forward on tackles Revamped pass blocking timers, double team win chance and canned animation chance to create a realistic pocket Revamped run blocking angles and timers to reduce instasheds relying more on gap control/run fits Revamped QB behavior files to help with reaction to pressure, take a shot chances and time to wait before throw Updated how soon the CPU goes no huddle when trailing by 2+ scores in the fourth Updated how CPU handles timeouts in 2 minute drill Targeted receiver weighted by overall rank on team (HBs still cap out at about 50 receptions) Rebuilt pass game based on before and after catch average Rebuilt run game based on before and after contact average Updated the punting yardage to fix average, touchback and inside 20 (longest punt stat is sacrificed) Updated the weighted system across the board

frosty mod manager 1.0.3.1 game crash

Started from scratch to rebuild the gameplay and sim stat engine. (I woudn't have been able to do this without the beta testers who helped me with their feedback and ideas in the discord room) *Different play calling experience every game *Your teams record should reflect their ratings *Ratings matter and mismatches can get exploited Players will get fatigued on long drives. Some games you're gonna get called for 6 penalties, some games you won't get called for 2. Elite players do things average guys can't, they're meant to feel over powered because thats what makes them elite. Run game is ORGANIC from cuts to blocking to tackling. Some games your running game will be unstoppable, other games you wont average 3 YPC. Pass rush comes quick so you better have a checkdown option. Coverage is tight across the board unless you have real good route runners.

FROSTY MOD MANAGER 1.0.3.1 GAME CRASH WINDOWS

You can throw the ball in tight windows without psychic DBs but if you force a pass, its going to get picked. WR will sometimes drop open passes and sometimes make sick one handed catches in traffic. No more statue QB, ACTUAL movement in the pocket. Scrambling QB? Better have a spy because hes taken off if its there. I upped the challenge as much as possible without having that old "AM Cheat" feel. Just like the NFL, any team can win any sunday.











Frosty mod manager 1.0.3.1 game crash